Class Major Skills Minor Skills Traits
Sentinel Sentinel HeavyArmor
Marksman
Guard
Smithing
Sentinel Stance
Enter Sentinel Stance after not moving for 1.5 seconds.

Standfast Ballistics
While in Sentinel Stance, crossbow attacks generate Offensive stacks. Offensive stacks increase crossbow damage while in Sentinel Stance. Stack strength and duration scales with Marksman skill.

Iron Anchoring
While in Sentinel Stance blocking or crossbow bashes generate Defensive stacks. Defensive stacks increase armor and reduce stagger while in Sentinel Stance. Stack strength and duration scales with Heavy Armor skill.

Steadfast Constitution
Starting Health is increased by 25%.
Merchant Merchant Charisma
Smithing
Alchemy
LightArmor
Silver Tongue
Buying and selling prices scale more effectively with Charisma skill.

Trade Caravan
Carry weight and selling prices increase as Smithing skill improves.
Ranger Ranger Marksman
LightArmor
Agility
Alchemy
Penetrating Shot
Close range bow shots are more effective at piercing through armor, scaling with Marksman skill.

Skirmisher's Stride
Firing a bow grants increased movement speed for 3 seconds, scaling with your Light Armor skill.

Field Endurance
A hunter’s conditioning increases starting stamina by 25%.
Assassin Assassin Agility
OneHanded
Alchemy
LightArmor
Backstab
Attacks made from behind with Daggers deal increased damage and critical damage, scaling with One-Handed skill.

Ambush
Dagger backstab sneak attacks deal increased damage and have increased critical strike chance, scaling with Agility skill.

Shadow Conditioning
Years of silent movement grant +25% starting stamina.
Barbarian Barbarian TwoHanded
LightArmor
Guard
Smithing
Crushing Blows
Two-Handed power attacks deal additional Stamina damage, scaling with your Two-Handed skill.

Unstoppable
Take reduced stagger damage from enemies below 50% Stamina, scaling with your Light Armor skill.

Battle Hardened
+12.5% Health and +12.5% Stamina.
Bard Bard Charisma
Illusion
Pickpocket
Lockpicking
Bardic Performance
Song magnitude and duration are increased. Effects scale with Charisma skill.

Inspiring Presence
While affected by one of your songs, Courage, Frenzy and Calm spells are more effective. Effects scale with Illusion skill.

Wanderer’s Rhythm
Years of travel and performance grant +12.5% Stamina and +12.5% Magicka.
Reaver Reaver OneHanded
Conjuration
HeavyArmor
Pickpocket
Dark Armament
Bound Weapons deal increased damage, scaling with One-Handed skill.

Soul Rend
Bound Weapon attacks absorb Health, scaling with Conjuration skill.

Grave-Bound Vitality
Exposure to necromantic energies grants +12.5% Health and +12.5% Magicka.
Brawler Brawler HandToHand
Guard
HeavyArmor
Smithing
One-Two Punch
Every second consecutive unarmed light attack deals increased damage. Effect scales with Hand to Hand skill.

Haymaker
Unarmed power attacks deal increased damage, but increase damage taken by 30% while attacking. Effect scales with Hand to Hand skill.

Windup
Blocking while unarmed grants Windup for several seconds. While Windup is active, incoming damage is reduced and Haymaker no longer increases damage taken. Effect scales with Guard skill.

Pit Fighter Conditioning
Endless arena combat builds resilience: +25% starting Health.
Crusader Crusader TwoHanded
Restoration
Guard
HeavyArmor
Divine Protection
Power attacks grant a healing over time effect lasting 10 seconds and sun spells deal increased damage, scaling with Restoration skill.

Consecrate
While under Divine Protection, two-handed weapons deal additional sun damage against undead, scaling with Two-Handed skill.

Blessed Resolve
+25% starting Health.
Spellblade Spellblade OneHanded
Destruction
LightArmor
Alteration
Arcane Flow
Casting any spell while a weapon is equipped empowers melee attacks, increasing weapon damage for a short duration, scaling with One-Handed skill.

Spellbreak Momentum
Landing a melee attack empowers Destruction spells, increasing spell damage for a short duration, scaling with Destruction skill.

Battle Caster
Martial and arcane training grants +12.5% Stamina and +12.5% Magicka.
Witch Doctor Witch Doctor Restoration
Alchemy
Conjuration
OneHanded
Virulent Brews
Poisoned weapons gain additional poison charges as Alchemy skill increases. Gain 1 charge every 30 Alchemy skill, up to 4 at 100.

Toxic Mastery
Poison damage from spells is increased against targets affected by Alchemy poisons, scaling with Restoration skill.

Tribal Apothecary
+25% Magicka.
Arcanist Arcanist Destruction
Alteration
Restoration
Illusion
Catalyst
Casting non-concentration spells applies Catalyst, reducing cost of next spell. Scales with Alteration skill.

Backdraft
Next non-concentration spell consumes Catalyst and increases magnitude and duration of the spell. Scales with Destruction skill.

Aetheric Overflow
+25% Magicka.
Artisan Artisan Enchanting
Smithing
Alchemy
Charisma
Arcane Craftsmanship
Enchanted items gain 1 additional enchantment slot but are half as strong. Enchantments scale more effectively with Enchanting level.

Masterwork Tempering
Tempering weapons and armor is more effective, scaling with Smithing skill.
Cleric Cleric Restoration
HeavyArmor
Charisma
OneHanded
Divine Communion
The effects and duration of blessings are increased based on Restoration skill.

Empowered Blessing
Once every 30 seconds, blocking empowers the Cleric's active blessing.

Divine Blessing
While empowered, the Cleric regenerates Health over time. Healing scales with Restoration skill.

Daedric Blessing
While empowered, nearby enemies suffer Poison damage over time. Damage scales with Restoration skill.

Sacred Bulwark
While under the effects of an Empowered Blessing, damage taken is reduced based on Heavy Armor skill.

Sanctified Constitution
Divine favor fortifies the body: +12.5% Magicka and +12.5% Health.
Knight Knight Guard
HeavyArmor
OneHanded
Charisma
Steeled Advance
Guarding with a shield increases damage done for 10 seconds stacking up to three times. Scales with Guard skill.

Iron Bastion
blocking with a shield reduces damage and stagger taken for 10 seconds stacking up to three times. Scales with Heavy Armor skill.

Knights Resolve
+25% starting Health.
Beggar Beggar None None
Destitute
Begins the game with a single Gold coin and no skill bonuses.

Chosen
Deal massively increased damage to Dragons and Dragon Priests, and take significantly reduced damage from them.

Starved Body
Severely weakened starting physiology reduces all stats to 66% of normal.
Monk Monk HandToHand
Alteration
Agility
Restoration
Pressure Points
Unarmed power attacks apply Pressure Point debuffs in sequence. The first strike reduces damage dealt, the second reduces armor, and the third reduces blocking effectiveness. Effects scale with Hand to Hand skill.

Iron Fist
While protected by a flesh spell, unarmed attacks deal additional damage. Effect scales with Alteration skill.

Inner Discipline
Meditation and control increase stamina by +25%.
Duelist Duelist OneHanded
Guard
LightArmor
Agility
Tempo
While dual wielding, not being hit for 5 seconds grants Tempo. Attacks and blocks gain effects while active.

Pressure
While Tempo is active, light attacks against attacking enemies reduce their attack speed. Scales with One-Handed.

No Reprieve
While Tempo is active, power attacks against attacking enemies reduces their movement speed. Scales with One-Handed.

Reposition
While Tempo is active, blocking or dodging grants a movement speed burst for 1.5 seconds. Scales with Guard.

Effortless Grace
+25% starting Stamina.
Nightblade Nightblade Agility
Illusion
OneHanded
Destruction
Veiled Mind
Illusion spells are more powerful while undetected. Effect strength scales with Illusion skill.

Silent Arcana
Spell casting sound is reduced based on Agility skill.

Shadowborn Vitality
Attunement to darkness grants +12.5% Stamina and +12.5% Magicka.
Berserker Berserker OneHanded
LightArmor
Guard
Smithing
Blood Rage
Taking damage while dual wielding and power attacking triggers Blood Rage for 5 seconds. Can only trigger once every 15 seconds.

Wild Swings
While in Blood Rage, light attacks absorb Health and power attacks absorb Health and Stamina. Scales with One-Handed.

Unstoppable
While attacking in Blood Rage, take reduced damage and stagger. Scales with Light Armor.

Exhausted
After Blood Rage ends, become Exhausted for 5 seconds. While exhausted attacks cost 20% more Stamina.

Combat Adrenaline
+25% Stamina.
Scout Scout Marksman
Agility
Alteration
Pickpocket
Pathfinder
While running or sprinting, movement speed and jump height are increased. Effect scales with Agility skill.

Ambush Shot
Sneak attacks with bows are slower, but deal increased sneak attack damage. Effect scales with Marksman skill.

Lead the Way
Scout's training grants +25% starting Stamina.
Shaman Shaman Conjuration
Restoration
TwoHanded
LightArmor
Spirit Link
Shamans can only summon spirit and elemental types. The Shaman’s abilities are empowered while a summon is active. The type of summon determines the effect: Elemental (Atronach) or Spirit/Animal.

Elemental Surge
While an Elemental summon is active, spell magnitude is increased and incoming magical damage is reduced. Spell magnitude scales with Conjuration. Magic damage reduction scales with Restoration.

Feral Spirit
While a Spirit or Animal summon is active, Two-Handed damage is increased and incoming physical damage is reduced. Melee damage scales with Conjuration. Physical damage reduction scales with Restoration.

Spirit Tempering
Tribal resilience grants +12.5% Stamina and +12.5% Magicka.
Sorcerer Sorcerer Alteration
Enchanting
Destruction
Illusion
Arcane Focus
While a staff is equipped, spell magnitude is increased. Effect scales with Alteration skill.

Scroll Savant
Scrolls are more effective. Effect scales with Enchanting skill.

Mystic Vestments
Spell duration is increased while wearing robes. Effect scales with Alteration skill.

Arcane Implements
Enchantments when wearing a robe and stave are more effective. Effect scales with Enchanting skill.

Arcane Vitality
Deep magical attunement grants +25% Magicka.
Battlemage Battlemage HeavyArmor
Alteration
Destruction
Enchanting
Arcane Bulwark
While casting spells, incoming damage and stagger are reduced. Effect scales with Heavy Armor skill.

Reactive Flesh
Flesh spells also reduce magic damage, and taking damage while a flesh spell is active increases spell magnitude for a short duration. Effect scales with Alteration skill.

Battle-Forged Will
Hybrid discipline grants +12.5% Magicka and +12.5% Health.
Warlock Warlock Conjuration
Illusion
Destruction
Alteration
Demonic Soul
Warlocks can only conjure undead or dremora type summons.

Dread Servant
While an undead summon is active, Fear spells are more effective and last longer. Effects scale with Illusion skill.

Harvest
Deal increased damage to feared targets. Effects scale with Conjuration skill.

Cursed Essence
Dark pact increases Magicka by +25%.
Thief Thief Pickpocket
Agility
Illusion
LightArmor
Swift Entry
Entering sneak grants a burst of movement speed for 3 seconds. Movement speed scales with Agility. This effect has a 10 second cooldown.

Cunning Hands
Lockpicking success and chance to be caught, pickpocket success, and lock sweet spot size improve with Security skill.

Cutpurse Conditioning
Thieves’ reflexes grant +25% starting Stamina.
Warrior Warrior HeavyArmor
TwoHanded
Guard
Smithing
Relentless Strikes
Power attacks deal increased damage and cost additional Stamina. Scales with Two-Handed skill.

War Momentum
Performing a power attack invigorates the Warrior, restoring Stamina over time. Stamina regeneration scales with Heavy Armor skill.

Warrior’s Endurance
Battlefield conditioning grants +25% starting Health.
Witchhunter Witchhunter TwoHanded
Alchemy
Marksman
LightArmor
Potent Draughts
Beneficial and detrimental potions last longer and have increased effectiveness. Effect scales with Alchemy skill.

Prepared Hunter
While under the effects of any beneficial potion, the Witchhunter gains increased damage reduction and reduced stamina costs for attacks. Effect scales with Alchemy skill.

Silvered Execution
Silver weapons gain increased damage, critical damage and critical chance against creatures, undead and supernatural enemies scaling with Two-Handed skill.

Unnatural Enhancement
Survival-hardened physique grants +25% starting Stamina.